F.A.Q.

this page is under construction.

Privacy:

Q: If I donate through PayPal or if I email you for support it will show you my email address and in some cases more information. Does Zadaroo give that information out to anyone?

A: Zadaroo will never give out any of your information from your PayPal donations or your email address to anyone unless court ordered.

 

Clothing Templates:

Q: I downloaded a clothing templates package. Now what do I do?

A: The first thing that you need to do is unzip the file. It will then show up as a folder with the clothing template textures inside. Once it is unzipped you can then upload it to your grid of choice. You can also take it into your graphics program and alter it any way that you wish. Once in world go to your clothing folder in your inventory and right click. Choose “new clothes” for  the clothing item you would like to make and wear it. Then go to edit appearance on your avatar and click the tab that matches the clothing that you are making (shirt,pants etc.) Apply the texture and adjust the sliders for sleeve length etc. to suit your needs and “save as”. Name it and you are done.

Q: I downloaded the template texture pack and it shows a file that says it’s the “Layers” But I can’t open it. Why?

A: I use Paint Shop Pro to do all of my graphics so I save one file that includes all of the layers. You will only be able to open this file if you have the Paint Shop Pro or compatible software. This file isn’t extremely important, so if you can’t open it don’t worry about it. With the clothing templates I include single layer for things such as the base and wrinkles etc. Those are in .png format and you should have no problem viewing them.

Q: Am I allowed to put my own logo on these templates?

A: Yes, you can do anything you want with these templates.

 

Q: Am I allowed to modify these templates?

A: Yes. You can do anything you want with these templates.

 

Q: Am I allowed to give these templates away or sell them?

A: Yes. You can do anything you want with these templates.

 

Q: Am I allowed to make clothing from these templates and sell or give away the clothing?

A: Yes. You can do anything you want with these templates.

 

Objects:

Q: I downloaded the file now what do I do?

A: All objects are exported as .xml files using the Imprudence Viewer. They can be imported using the same viewer or another viewer that allows .xml imports. First you will need to unzip the folder. Log into the grid of your choice and choose “import + upload” from file on the upper menu bar. Pick the item you want to import and then wait while it builds it in world. Then name it and take it into your inventory. 

Q: The file I downloaded includes sculptmap textures and when I import those in world they look funny. What did I do wrong?

A: Sculptmap textures must always be uploaded with the “Use lossless compression” box checked. This box shows up in a small window right after you chose the texture that you want to import. Another issue may be the stitching. If your sculptmap doesn’t look right try another stitching. The default is set at sphere so you may need to try “plane”, “Cylinder”, “Torus” etc. until you find the one that makes it look right. The stitching options are located in your edit window. First you click on your prim and choose the building block type “sculpty” then choose the sculptmap texture that you intend on using then you will see the drop down menu at the bottom of that window for changing the stitching type.

OARs:

Q: OK, I downloaded the file. Now what?

A: Once you download the file you need to unzip it. Then take the .oar file and place it in your opensim .bin folder (you can copy it to your bin folder if you want). Once it is in your OpenSim bin folder then it will be ready to load up. Use the server commands for it that you can find on the OpenSim page.  

 

Q: I don’t have an OpenSim bin folder and I don’t know what you are talking about. Can you explain?

A: You will only have an OpenSim bin folder if you have the OpenSim platform installed on your computer or on a server. If you have a standalone or you host your own region on a grid or you own your own grid then you will have an OpenSim bin folder. If you don’t then you will need to ask those who host your region or grid to upload the OAR for you.

Q: Do OAR files work in Second Life?

A: No, SL and many other grids don’t allow the import of OAR files. If you are unsure if your grid allows it then just ask your grid owner to find out. Some grids will import OARs for you. 

Q: What can I do with the stuff that is on the region when I import the OAR?

A: You can do anything you want with it. Keep what you like and trash the rest. You can give it away in full perms. You can change it however you want.

Q: Opps, When I imported the OAR all of the items show me as being the creator. What do I do?

A: You don’t have to do anything. They were meant to show you as being the creator and the owner of them. This is so you can feel total and complete ownership and do anything you want with them. You do not need to give attribution back to me (Linda Kelle Henson) or this website. You have total freedom.

 

Textures:

Q: I downloaded the texture pack and now what?

A: The texture packs are in .zip file form. First you must unzip the file and you will end up with a folder of all the textures. From there you can open them in any graphics program that supports .jpg’s and .png’s

 

Q: I downloaded the texture pack and it shows a file that says it’s the “Layers” But I can’t open it. Why?

A: I use Paint Shop Pro to do all of my graphics so I save one file that includes all of the layers. You will only be able to open this file if you have the Paint Shop Pro or compatible software. This file isn’t extremely important, so if you can’t open it don’t worry about it.

 

Q: I want to take your textures and change them in my graphics program. Am I allowed to do this?

A: Yes. You can do anything you want with these textures.

 

Q: I would like to use these textures on my website, pamphlets, business cards and other things that are and aren’t associated with virtual worlds. Is this allowed?

A: Yes. You can do anything you want with these textures.